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Roblox (RBLX) · Media & Streaming

Roblox Q3 2026 earnings: summary, key numbers & outlook

Results filed 29 Oct 2026 · Quarter ended 30 Sep 2026

Slides (41 pages)Official transcript (PDF) ↗Press release ↗Investor relations ↗

Summaries and transcripts are machine-generated and can contain errors.

In brief

Roblox Q3 2026 revenue was $1.6 billion, up 16% year-over-year, while bookings of $1.7 billion were down 12% year-over-year and consolidated net loss was $230 million.

Roblox's Q3 2026 revenue rose 16% to $1.6 billion, but bookings, the cash-based measure of what players spent, fell 12% to $1.7 billion. The company says it is lapping an extraordinary 2025. Daily active users were 138 million, down 9% from a year ago but up 12% from Q2. Net loss narrowed to $230 million, and operating cash flow was $395 million.

For Q4, management expects revenue to grow 4% to 12% year-over-year while bookings decline 10% to 15%. Revenue is still growing because it recognizes most bookings over 27 months, so strong 2025 bookings keep flowing through. The main tension is weaker spending and fixed-cost deleveraging against heavy AI and growth investment, with free cash flow guided to negative $190 million to negative $105 million.

Slides & documents

Open the slide deck (PDF, 41 pages) ↗

Roblox Q3 2026 slide deck, page 1Roblox Q3 2026 slide deck, page 2Roblox Q3 2026 slide deck, page 3Roblox Q3 2026 slide deck, page 4Roblox Q3 2026 slide deck, page 5Roblox Q3 2026 slide deck, page 6

Showing the first 6 of 41 pages.

From Roblox investor relations

SEC filing

Key numbers

Revenue · GAAP
$1.6 billion

up 16% year-over-year

Bookings · non-GAAP
$1.7 billion

down 12% year-over-year

Consolidated net loss · GAAP
$230 million

compared to $258 million in Q3 2025

Net loss per share, basic and diluted · GAAP
$ (0.32)

compared to $ (0.37) in Q3 2025

Loss from operations · GAAP
-$283.0M

compared to (296) in Q3 2025

Operating cash flow · GAAP
$395 million

compared to $546 million in the prior-year period

Free cash flow · non-GAAP
$364 million

compared to $443 million in Q3 2025

Adjusted EBITDA · non-GAAP
$138 million

compared to $46 million in Q3 2025

Segment or metricValueChange
Daily active users (DAUs)138 milliondown 9% year-over-year
Hours engagednearly 34 billiondown 15% year-over-year
Average monthly unique payers30 milliondown 16% year-over-year
Bookings per Hourapproximately 4%year-over-year growth globally
O18 share of global age-checked DAUs29%up from 27% as of Q2'26
Where each number comes from
  • Revenue: “Revenue for the quarter was $1.6 billion, up 16% year-over-year, and bookings were $1.7 billion, surpassing the high end of our guidance range”
  • Bookings: “Revenue for the quarter was $1.6 billion, up 16% year-over-year, and bookings were $1.7 billion, surpassing the high end of our guidance range”
  • Consolidated net loss: “Consolidated net loss was $230 million, compared to $258 million in Q3 2025.”
  • Net loss per share, basic and diluted: “Net loss per share attributable to common stockholders, basic and diluted $ (0.32) $ (0.37) $ (0.92) $ (1.09)”
  • Loss from operations: “Loss from operations (283) (296) (806) (873) Interest income 60 52 174 147”
  • Operating cash flow: “In Q3, operating cash flow was $395 million and free cash flow was $364 million.”
  • Free cash flow: “In Q3, operating cash flow was $395 million and free cash flow was $364 million.”
  • Adjusted EBITDA: “Adjusted EBITDA was $138 million, compared to $46 million in Q3 2025.”
  • Daily active users (DAUs): “In Q3, DAUs were 138 million, down 9% year-over-year, and Hours reached nearly 34 billion, down 15% year-over-year”
  • Hours engaged: “In Q3, DAUs were 138 million, down 9% year-over-year, and Hours reached nearly 34 billion, down 15% year-over-year”
  • Average monthly unique payers: “Average monthly unique payers (MUPs) totaled 30 million, down 16% year-over-year”
  • Bookings per Hour: “Bookings per Hour grew approximately 4% year-over-year globally and 2% year-over-year in the U.S. and Canada”
  • O18 share of global age-checked DAUs: “O18 users represented 29% of global age-checked DAUs and 37% of U.S. age-checked DAUs”

Copied from the press release ↗ and other documents in the SEC filing ↗. A figure is published only if its sentence is in the filing.

From the filingQ3 2026vs year agovs last quarter
Revenue$1.6B+15.6%+7.0%
Operating income-$283.0M+4.4%−23.6%
Net income-$227.0M+11.3%−24.0%
Diluted EPS-$0.32+13.5%−23.1%
Free cash flow$367.0M−17.2%+24.0%
Operating margin-18.0%+3.8 pts−2.4 pts

Calculated by code from XBRL, not by the model.

Outlook

MetricPeriodOutlook
Revenue growth year-over-yearQ4'264% to 12%
Bookings change year-over-yearQ4'2610% to 15%
Operating cash flowQ4'26$190 million to $275 million
Free cash flowQ4'26$(190) million to $(105) million
Capital expenditures and purchases of intangible assetsQ4'26$ (380)

Key takeaways

  1. Revenue grew 16% while bookings fell 12%

    Revenue was $1.6 billion, up 16% year-over-year, while bookings were $1.7 billion, down 12% year-over-year. Roblox recognizes most bookings as revenue over 27 months, so revenue lags bookings.

  2. Audience shrank year-over-year but grew sequentially

    DAUs were 138 million, down 9% year-over-year, but grew 12% quarter-over-quarter. Hours were nearly 34 billion, down 15% year-over-year.

  3. Spending per hour improved while payers declined

    Bookings per Hour grew approximately 4% year-over-year globally, and average bookings per MUP rose 5%. Average monthly unique payers were 30 million, down 16% year-over-year.

  4. Q4 guidance points to falling bookings

    Roblox expects Q4 bookings to decline 10% to 15% year-over-year and revenue to grow 4% to 12%. Management also expects fixed cost deleveraging versus the year-ago period.

  5. Cash generation dips ahead of heavy Q4 capex

    Q3 free cash flow was $364 million, versus $443 million a year earlier, helped by capital expenditures shifting into Q4. Q4 free cash flow is guided to $(190) million to $(105) million.

Charts

Revenue$1.6B+15.6% y/yQ3 2026
Q4 2024: $988.2M (worked out from the annual figure)Q4 ’24$988.2MQ1 2025: $1.0BQ1 ’25$1.0BQ2 2025: $1.1BQ2 ’25$1.1BQ3 2025: $1.4BQ3 ’25$1.4BQ4 2025: $1.4B (worked out from the annual figure)Q4 ’25$1.4BQ1 2026: $1.4BQ1 ’26$1.4BQ2 2026: $1.5BQ2 ’26$1.5BQ3 2026: $1.6BQ3 ’26$1.6B

Fourth quarter worked out from the annual figure.

Data
Q4 2024$988.2M *
Q1 2025$1.0B
Q2 2025$1.1B
Q3 2025$1.4B
Q4 2025$1.4B *
Q1 2026$1.4B
Q2 2026$1.5B
Q3 2026$1.6B
Diluted EPS (GAAP)-$0.32+13.5% y/yQ3 2026
Q1 2025: -$0.32Q1 ’25-$0.32Q2 2025: -$0.41Q2 ’25-$0.41Q3 2025: -$0.37Q3 ’25-$0.37Q1 2026: -$0.35Q1 ’26-$0.35Q2 2026: -$0.26Q2 ’26-$0.26Q3 2026: -$0.32Q3 ’26-$0.32
Data
Q1 2025-$0.32
Q2 2025-$0.41
Q3 2025-$0.37
Q1 2026-$0.35
Q2 2026-$0.26
Q3 2026-$0.32

Fourth-quarter EPS appears once the press release is read; filings report it only for the full year.

Operating margin-18.0%+3.8 pts y/yQ3 2026
Q4 2024: -24.7%Q4 ’24-24.7%Q1 2025: -24.6%Q1 ’25-24.6%Q2 2025: -29.8%Q2 ’25-29.8%Q3 2025: -21.8%Q3 ’25-21.8%Q4 2025: -25.4%Q4 ’25-25.4%Q1 2026: -20.4%Q1 ’26-20.4%Q2 2026: -15.6%Q2 ’26-15.6%Q3 2026: -18.0%Q3 ’26-18.0%
Data
Q4 2024-24.7%
Q1 2025-24.6%
Q2 2025-29.8%
Q3 2025-21.8%
Q4 2025-25.4%
Q1 2026-20.4%
Q2 2026-15.6%
Q3 2026-18.0%
Free cash flow$367.0M−17.2% y/yQ3 2026
Q4 2024: $120.6MQ4 ’24$120.6MQ1 2025: $427.0MQ1 ’25$427.0MQ2 2025: $176.0MQ2 ’25$176.0MQ3 2025: $443.0MQ3 ’25$443.0MQ4 2025: $309.4MQ4 ’25$309.4MQ1 2026: $596.0MQ1 ’26$596.0MQ2 2026: $296.0MQ2 ’26$296.0MQ3 2026: $367.0MQ3 ’26$367.0M
Data
Q4 2024$120.6M
Q1 2025$427.0M
Q2 2025$176.0M
Q3 2025$443.0M
Q4 2025$309.4M
Q1 2026$596.0M
Q2 2026$296.0M
Q3 2026$367.0M

Operating cash flow minus capital expenditure, from cash flow statements.

Questions

What were Roblox's main results for Q3 2026?

Revenue was $1.6 billion, up 16% year-over-year, and bookings were $1.7 billion, down 12%. Consolidated net loss was $230 million, versus $258 million a year earlier.

What is Roblox's guidance for Q4 2026?

Roblox expects revenue growth of 4% to 12% year-over-year and bookings to decline 10% to 15%. It guides operating cash flow of $190 million to $275 million and free cash flow of $(190) million to $(105) million.

Why is revenue growing while bookings are falling?

Roblox recognizes the vast majority of bookings as revenue over 27 months, so Q4'26 revenue includes flow-through from prior period bookings, particularly elevated bookings throughout 2025.

How did Roblox's user base and engagement trend in Q3 2026?

DAUs were 138 million, down 9% year-over-year but up 12% quarter-over-quarter. Hours engaged reached nearly 34 billion, down 15% year-over-year.

What did Roblox report for cash flow and capital returns?

Operating cash flow was $395 million and free cash flow was $364 million, with $6.2 billion in cash, cash equivalents and investments. Roblox repurchased 4.4 million shares for approximately $200 million.

Call recording

Listen to the official replay ↗

Read Roblox's official transcript ↗.