# Roblox (RBLX) Q3 2026 earnings

Results filed 2026-10-29 for the quarter ended 2026-09-30. Source page: https://earnings.opennash.com/companies/rblx/2026-q3/
Press release and exhibits: https://www.sec.gov/Archives/edgar/data/1315098/000162828026068235/0001628280-26-068235-index.htm
> Summaries and transcripts are machine-generated and can contain errors.

## In brief

Roblox Q3 2026 revenue was $1.6 billion, up 16% year-over-year, while bookings of $1.7 billion were down 12% year-over-year and consolidated net loss was $230 million.

Roblox's Q3 2026 revenue rose 16% to $1.6 billion, but bookings, the cash-based measure of what players spent, fell 12% to $1.7 billion. The company says it is lapping an extraordinary 2025. Daily active users were 138 million, down 9% from a year ago but up 12% from Q2. Net loss narrowed to $230 million, and operating cash flow was $395 million.
For Q4, management expects revenue to grow 4% to 12% year-over-year while bookings decline 10% to 15%. Revenue is still growing because it recognizes most bookings over 27 months, so strong 2025 bookings keep flowing through. The main tension is weaker spending and fixed-cost deleveraging against heavy AI and growth investment, with free cash flow guided to negative $190 million to negative $105 million.

## Key numbers

| Metric | Value | Change | Basis |
| --- | --- | --- | --- |
| Revenue | $1.6 billion | up 16% year-over-year | GAAP |
| Bookings | $1.7 billion | down 12% year-over-year | non-GAAP |
| Consolidated net loss | $230 million | compared to $258 million in Q3 2025 | GAAP |
| Net loss per share, basic and diluted | $ (0.32) | compared to $ (0.37) in Q3 2025 | GAAP |
| Loss from operations | (283) | compared to (296) in Q3 2025 | GAAP |
| Operating cash flow | $395 million | compared to $546 million in the prior-year period | GAAP |
| Free cash flow | $364 million | compared to $443 million in Q3 2025 | non-GAAP |
| Adjusted EBITDA | $138 million | compared to $46 million in Q3 2025 | non-GAAP |

## Segments and operating metrics

| Name | Value | Change |
| --- | --- | --- |
| Daily active users (DAUs) | 138 million | down 9% year-over-year |
| Hours engaged | nearly 34 billion | down 15% year-over-year |
| Average monthly unique payers | 30 million | down 16% year-over-year |
| Bookings per Hour | approximately 4% | year-over-year growth globally |
| O18 share of global age-checked DAUs | 29% | up from 27% as of Q2'26 |

## Outlook

| Metric | Period | Outlook |
| --- | --- | --- |
| Revenue growth year-over-year | Q4'26 | 4% to 12% |
| Bookings change year-over-year | Q4'26 | 10% to 15% |
| Operating cash flow | Q4'26 | $190 million to $275 million |
| Free cash flow | Q4'26 | $(190) million to $(105) million |
| Capital expenditures and purchases of intangible assets | Q4'26 | $ (380) |

## Key takeaways

1. **Revenue grew 16% while bookings fell 12%** Revenue was $1.6 billion, up 16% year-over-year, while bookings were $1.7 billion, down 12% year-over-year. Roblox recognizes most bookings as revenue over 27 months, so revenue lags bookings.
2. **Audience shrank year-over-year but grew sequentially** DAUs were 138 million, down 9% year-over-year, but grew 12% quarter-over-quarter. Hours were nearly 34 billion, down 15% year-over-year.
3. **Spending per hour improved while payers declined** Bookings per Hour grew approximately 4% year-over-year globally, and average bookings per MUP rose 5%. Average monthly unique payers were 30 million, down 16% year-over-year.
4. **Q4 guidance points to falling bookings** Roblox expects Q4 bookings to decline 10% to 15% year-over-year and revenue to grow 4% to 12%. Management also expects fixed cost deleveraging versus the year-ago period.
5. **Cash generation dips ahead of heavy Q4 capex** Q3 free cash flow was $364 million, versus $443 million a year earlier, helped by capital expenditures shifting into Q4. Q4 free cash flow is guided to $(190) million to $(105) million.

## Questions

**What were Roblox's main results for Q3 2026?** Revenue was $1.6 billion, up 16% year-over-year, and bookings were $1.7 billion, down 12%. Consolidated net loss was $230 million, versus $258 million a year earlier.
**What is Roblox's guidance for Q4 2026?** Roblox expects revenue growth of 4% to 12% year-over-year and bookings to decline 10% to 15%. It guides operating cash flow of $190 million to $275 million and free cash flow of $(190) million to $(105) million.
**Why is revenue growing while bookings are falling?** Roblox recognizes the vast majority of bookings as revenue over 27 months, so Q4'26 revenue includes flow-through from prior period bookings, particularly elevated bookings throughout 2025.
**How did Roblox's user base and engagement trend in Q3 2026?** DAUs were 138 million, down 9% year-over-year but up 12% quarter-over-quarter. Hours engaged reached nearly 34 billion, down 15% year-over-year.
**What did Roblox report for cash flow and capital returns?** Operating cash flow was $395 million and free cash flow was $364 million, with $6.2 billion in cash, cash equivalents and investments. Roblox repurchased 4.4 million shares for approximately $200 million.

## Slides and investor documents

- [Supplemental Materials](https://s27.q4cdn.com/984876518/files/content_files/Q3_26-Supplemental-Materials.pdf) (Slide deck)
- [Shareholder Letter](https://s27.q4cdn.com/984876518/files/content_files/Q3-2026-Earnings-Shareholder-Letter.pdf) (Shareholder letter)
- [Transcript](https://s27.q4cdn.com/984876518/files/content_files/Roblox-Q3-2026-Earnings-Conference-Call-Transcript_.pdf) (Company's official transcript)
- [Earnings Webcast](https://events.q4inc.com/attendee/813557619) (Webcast replay)
- [Investor Data Sheet](https://s27.q4cdn.com/984876518/files/content_files/Q3-2026-Investor-Data-Sheet.pdf) (Document)

