OpenNashEarnings

Roblox (RBLX) · Media & Streaming

Roblox Q2 2026 earnings: summary, key numbers & outlook

Results filed 30 Jul 2026 · Quarter ended 30 Jun 2026

Slides (41 pages)Official transcript (PDF) ↗Press release ↗Investor relations ↗

Summaries and transcripts are machine-generated and can contain errors.

In brief

Roblox Q2 2026 revenue grew 36% year-over-year to $1.5 billion, with $318 million in operating cash flow and $294 million in free cash flow, but bookings growth of 8% landed at the low end of guidance.

Roblox's second-quarter revenue grew 36% year-over-year to $1.5 billion, and it generated $318 million in operating cash flow and $294 million in free cash flow. Daily active users rose 10% to 123 million. Bookings, which track actual spending, grew only 8%, at the low end of guidance. Management blamed lower spending per hour among younger U.S. and Canadian players, a shift away from big viral games, and changes to its recommendation algorithm. The consolidated net loss narrowed to $185 million from $280 million.

For the third quarter, Roblox expects revenue to rise 4% to 10% but bookings to fall 14% to 18% year-over-year. It said monetization softness will persist and that it will no longer give full-year guidance. Revenue still grows because most bookings are recognized over 27 months, so strong 2025 bookings keep flowing through. The main tension is whether longer player retention from the new algorithm eventually outweighs lower spending per hour, while AI investment weighs on free cash flow.

Slides & documents

Open the slide deck (PDF, 41 pages) ↗

Roblox Q2 2026 slide deck, page 1Roblox Q2 2026 slide deck, page 2Roblox Q2 2026 slide deck, page 3Roblox Q2 2026 slide deck, page 4Roblox Q2 2026 slide deck, page 5Roblox Q2 2026 slide deck, page 6

Showing the first 6 of 41 pages.

From Roblox investor relations

SEC filing

Key numbers

Revenue · GAAP
$1.5 billion

up 36% year-over-year

Consolidated net loss · GAAP
$185 million

compared to $280 million in Q2 2025

Operating cash flow · GAAP
$318 million

up 60% year-over-year

Free cash flow · non-GAAP
$294 million

up 66% year-over-year

Adjusted EBITDA · non-GAAP
$152 million

compared to $18 million in Q2 2025

Segment or metricValueChange
Daily active users (DAUs)123 millionup 10% year-over-year
Hours engaged29 billionup 5% year-over-year
Average monthly unique payers27 millionup 15% year-over-year
Age-check penetration of DAUs57%
Where each number comes from
  • Revenue: “Our financial results saw continued topline growth and robust cash flow generation despite challenging prior year comparisons. Revenue grew 36% year-over-year to $1.5 billion.”
  • Consolidated net loss: “Consolidated net loss was $185 million, compared to $280 million in Q2 2025. Adjusted EBITDA was $152 million, compared to $18 million in Q2 2025.”
  • Operating cash flow: “We generated $318 million in operating cash flow, up 60% year-over-year, and $294 million in free cash flow, up 66% year-over-year.”
  • Free cash flow: “We generated $318 million in operating cash flow, up 60% year-over-year, and $294 million in free cash flow, up 66% year-over-year.”
  • Adjusted EBITDA: “Consolidated net loss was $185 million, compared to $280 million in Q2 2025. Adjusted EBITDA was $152 million, compared to $18 million in Q2 2025.”
  • Daily active users (DAUs): “DAUs grew 10% year-over-year to 123 million and Hours grew 5% year-over-year to 29 billion despite challenging prior year comparables.”
  • Hours engaged: “DAUs grew 10% year-over-year to 123 million and Hours grew 5% year-over-year to 29 billion despite challenging prior year comparables.”
  • Average monthly unique payers: “Overall, average monthly unique payers (MUPs) increased to 27 million, up 15% year-over-year.”
  • Age-check penetration of DAUs: “By the end of Q2, 57% of global DAUs have age-checked, led by strong execution in developed countries.”

Copied from the press release ↗ and other documents in the SEC filing ↗. A figure is published only if its sentence is in the filing.

From the filingQ2 2026vs year agovs last quarter
Revenue$1.5B+35.9%+1.9%
Operating income-$229.0M+28.9%+22.1%
Net income-$183.0M+34.2%+25.6%
Diluted EPS-$0.26+36.6%+25.7%
Free cash flow$296.0M+68.2%−50.3%
Operating margin-15.6%+14.2 pts+4.8 pts

Calculated by code from XBRL, not by the model.

Outlook

MetricPeriodOutlook
Revenue growth year-over-yearQ3 20264% to 10%
Bookings change year-over-yearQ3 2026decline 14% to 18%
Operating cash flowQ3 2026$110 million to $175 million
Free cash flowQ3 2026$(60) million to $5 million

Key takeaways

  1. Bookings growth slowed to 8%

    Bookings growth of 8% landed at the low end of guidance, versus revenue growth of 36%. Management cited lower per-hour monetization among younger cohorts in the U.S. and Canada.

  2. Algorithm change traded monetization for retention

    The Recommended for You update now evaluates player behavior over 28 days, up from 7 days. Management said the near-term impact on younger cohorts was larger than anticipated.

  3. Q3 bookings guided down 14% to 18%

    Roblox expects Q3 bookings to decline 14% to 18% year-over-year while revenue rises 4% to 10%. Revenue holds up because most bookings are recognized over 27 months.

  4. Cash flow strong now, weaker next quarter

    Q2 free cash flow was $294 million, up 66% year-over-year. Q3 free cash flow is guided to a range of $(60) million to $5 million.

  5. Full-year guidance dropped; buyback started

    Roblox moved to quarterly-only guidance one quarter early. It repurchased 8.2 million shares for approximately $380 million under a program authorized for up to $3 billion.

Charts

Revenue$1.5B+35.9% y/yQ2 2026
Q4 2024: $988.2M (worked out from the annual figure)Q4 ’24$988.2MQ1 2025: $1.0BQ1 ’25$1.0BQ2 2025: $1.1BQ2 ’25$1.1BQ3 2025: $1.4BQ3 ’25$1.4BQ4 2025: $1.4B (worked out from the annual figure)Q4 ’25$1.4BQ1 2026: $1.4BQ1 ’26$1.4BQ2 2026: $1.5BQ2 ’26$1.5BQ3 2026: $1.6BQ3 ’26$1.6B

Fourth quarter worked out from the annual figure.

Data
Q4 2024$988.2M *
Q1 2025$1.0B
Q2 2025$1.1B
Q3 2025$1.4B
Q4 2025$1.4B *
Q1 2026$1.4B
Q2 2026$1.5B
Q3 2026$1.6B
Diluted EPS (GAAP)-$0.26+36.6% y/yQ2 2026
Q1 2025: -$0.32Q1 ’25-$0.32Q2 2025: -$0.41Q2 ’25-$0.41Q3 2025: -$0.37Q3 ’25-$0.37Q1 2026: -$0.35Q1 ’26-$0.35Q2 2026: -$0.26Q2 ’26-$0.26Q3 2026: -$0.32Q3 ’26-$0.32
Data
Q1 2025-$0.32
Q2 2025-$0.41
Q3 2025-$0.37
Q1 2026-$0.35
Q2 2026-$0.26
Q3 2026-$0.32

Fourth-quarter EPS appears once the press release is read; filings report it only for the full year.

Operating margin-15.6%+14.2 pts y/yQ2 2026
Q4 2024: -24.7%Q4 ’24-24.7%Q1 2025: -24.6%Q1 ’25-24.6%Q2 2025: -29.8%Q2 ’25-29.8%Q3 2025: -21.8%Q3 ’25-21.8%Q4 2025: -25.4%Q4 ’25-25.4%Q1 2026: -20.4%Q1 ’26-20.4%Q2 2026: -15.6%Q2 ’26-15.6%Q3 2026: -18.0%Q3 ’26-18.0%
Data
Q4 2024-24.7%
Q1 2025-24.6%
Q2 2025-29.8%
Q3 2025-21.8%
Q4 2025-25.4%
Q1 2026-20.4%
Q2 2026-15.6%
Q3 2026-18.0%
Free cash flow$296.0M+68.2% y/yQ2 2026
Q4 2024: $120.6MQ4 ’24$120.6MQ1 2025: $427.0MQ1 ’25$427.0MQ2 2025: $176.0MQ2 ’25$176.0MQ3 2025: $443.0MQ3 ’25$443.0MQ4 2025: $309.4MQ4 ’25$309.4MQ1 2026: $596.0MQ1 ’26$596.0MQ2 2026: $296.0MQ2 ’26$296.0MQ3 2026: $367.0MQ3 ’26$367.0M
Data
Q4 2024$120.6M
Q1 2025$427.0M
Q2 2025$176.0M
Q3 2025$443.0M
Q4 2025$309.4M
Q1 2026$596.0M
Q2 2026$296.0M
Q3 2026$367.0M

Operating cash flow minus capital expenditure, from cash flow statements.

Questions

What were Roblox's Q2 2026 headline results?

Revenue grew 36% year-over-year to $1.5 billion, with consolidated net loss of $185 million versus $280 million a year earlier. Operating cash flow was $318 million and free cash flow was $294 million.

Why did bookings growth slow to 8%?

Roblox cited lower per-hour monetization, especially among younger cohorts in the U.S. and Canada, as engagement shifted from high-monetizing viral games. Changes to the Recommended for You algorithm and disabling cross-experience game passes added to the pressure.

What is Roblox guiding for Q3 2026?

It expects revenue to rise 4% to 10% year-over-year and bookings to decline 14% to 18%. It also guides operating cash flow of $110 million to $175 million and free cash flow of $(60) million to $5 million.

Is Roblox still giving full-year guidance?

No. It accelerated its transition to quarterly-only guidance by one quarter and issued guidance for Q3 but not the full year. It said annual guidance is not helpful given its long-term focus.

How is Roblox returning capital to shareholders?

The board authorized repurchases of up to $3 billion, with intent to repurchase $1 billion over twelve months from the May 19, 2026 announcement. In Q2 it repurchased 8.2 million shares for approximately $380 million.