OpenNashEarnings

GameStop (GME) · Retail

GameStop Q2 FY2026 earnings: summary, key numbers & outlook

Results filed 8 Sep 2026 · Quarter ended 1 Aug 2026

Press release ↗Investor relations ↗

Summaries and transcripts are machine-generated and can contain errors.

In brief

GameStop reported second quarter 2026 net sales of $790.2 million, operating income of $160.2 million and net income of $298.7 million.

GameStop's net sales fell to $790.2 million from $972.2 million a year earlier. The company points to last year's Nintendo Switch 2 launch, planned store closures and the sale of its France operations. Collectibles net sales grew 57% to $356.3 million, now 45.1% of net sales. Operating income rose to $160.2 million from $66.4 million. Net income was $298.7 million, helped by a $166.3 million gain on a derivative asset and a $72.1 million unrealized gain on an equity investment.

Management raised its fiscal 2026 Adjusted EBITDA outlook to in excess of $650 million, up from in excess of $600 million. Adjusted EBITDA for the first six months was $339.7 million. The main tension is that sales are shrinking while profit comes from collectibles and from investment gains. The company holds $4.9 billion of eBay stock, and its filing lists the proposed eBay acquisition as a risk. On September 3 it retired about $1.4 billion of convertible notes, leaving long-term debt of approximately $2.8 billion.

Key numbers

Net sales · GAAP
$790.2 million

down from $972.2 million in the prior year's second quarter

Operating income · GAAP
$160.2 million

up from $66.4 million in the prior year's second quarter

Net income · GAAP
$298.7 million

up from $168.6 million in the prior year's second quarter

Diluted income per share · GAAP
$0.51

up from $0.31 a year ago

Adjusted diluted net income per share · non-GAAP
0.27

up from 0.25 a year ago

Net cash flows provided by operating activities · GAAP
$62.4M

down from $117.4 a year ago

Free cash flow · non-GAAP
$60.7M

down from $113.3 a year ago

Adjusted EBITDA · non-GAAP
$174.0 million

up from $75.7 million in the prior year's second quarter

Segment or metricValueChange
Collectibles net sales$356.3 milliongrew 57% year over year
Video Games net sales$263.2Mdown from 494.6 a year ago
Pre-Owned and Refurbished net sales$170.7Mdown from 250.0 a year ago
United States net sales$608.2Mdown from $724.6 a year ago
Australia net sales$120.9Mdown from $140.9 a year ago
Europe net sales$61.1Mdown from $106.7 a year ago
Where each number comes from
  • Net sales: “Net sales were $790.2 million for the second quarter, compared to $972.2 million in the prior year's second quarter.”
  • Operating income: “Operating income was $160.2 million for the second quarter, the highest second quarter operating income in GameStop's history, compared to operating income of $66.4 million in the prior year's second quarter.”
  • Net income: “Net income was $298.7 million for the second quarter, compared to net income of $168.6 million for the prior year’s second quarter.”
  • Diluted income per share: “Net income per share: Basic income per share | $0.67 | $0.38 Diluted income per share | $0.51 | $0.31 Weighted-average common shares outstanding:”
  • Adjusted diluted net income per share: “Adjusted net income per share Basic | $0.36 | $0.31 | $0.77 | $0.49 Diluted | 0.27 | 0.25 | 0.58 | 0.43”
  • Net cash flows provided by operating activities: “Net cash flows provided by operating activities | $62.4 | $117.4 | $399.8 | $309.9”
  • Free cash flow: “Capital expenditures | (1.7) | (4.1) | (6.2) | (7.0) Free cash flow | $60.7 | $113.3 | $393.6 | $302.9”
  • Adjusted EBITDA: “Adjusted EBITDA was $174.0 million for the second quarter, compared to $75.7 million in the prior year's second quarter.”
  • Collectibles net sales: “Collectibles net sales grew 57% year over year to $356.3 million and now represent 45.1% of net sales.”
  • Video Games net sales: “Collectibles(1) | $356.3 | 45.1% | $227.6 | 23.4% Video Games(2) | 263.2 | 33.3% | 494.6 | 50.9% Pre-Owned and Refurbished(3) | 170.7 | 21.6% | 250.0 | 25.7%”
  • Pre-Owned and Refurbished net sales: “Collectibles(1) | $356.3 | 45.1% | $227.6 | 23.4% Video Games(2) | 263.2 | 33.3% | 494.6 | 50.9% Pre-Owned and Refurbished(3) | 170.7 | 21.6% | 250.0 | 25.7%”
  • United States net sales: “As of and for the three months ended August 1, 2026 Net sales | $608.2 | $120.9 | $61.1 | $790.2 Cost of sales | 325.1 | 76.8 | 43.3 | 445.2”
  • Australia net sales: “As of and for the three months ended August 1, 2026 Net sales | $608.2 | $120.9 | $61.1 | $790.2 Cost of sales | 325.1 | 76.8 | 43.3 | 445.2”
  • Europe net sales: “As of and for the three months ended August 1, 2026 Net sales | $608.2 | $120.9 | $61.1 | $790.2 Cost of sales | 325.1 | 76.8 | 43.3 | 445.2”

Copied from the press release ↗ and other documents in the SEC filing ↗. A figure is published only if its sentence is in the filing.

From the filingQ2 FY2026vs year agovs last quarter
Revenue$790.2M−18.7%−5.4%
Operating income$160.2M+141.3%+11.8%
Net income$298.7M+77.2%−23.3%
Diluted EPS$0.51+64.5%−22.7%
Free cash flow$60.7M−46.4%−81.8%
Gross margin43.7%+14.6 pts+3.0 pts
Operating margin20.3%+13.5 pts+3.1 pts

Calculated by code from XBRL, not by the model.

Outlook

MetricPeriodOutlook
Adjusted EBITDAfiscal year ending January 30, 2027in excess of $650 million

Key takeaways

  1. Collectibles now drive nearly half of sales

    Collectibles net sales grew 57% year over year to $356.3 million and now represent 45.1% of net sales, up from 23.4% a year ago.

  2. Sales fell while operating income more than doubled

    Net sales were $790.2 million versus $972.2 million, yet operating income was $160.2 million versus $66.4 million. Cost of sales dropped to 56.3% of net sales from 70.9%.

  3. Net income leans on non-operating gains

    Net income was $298.7 million, including a $166.3 million gain on a derivative asset and a $72.1 million unrealized gain on an equity investment. Adjusted net income was $161.1 million.

  4. Full-year Adjusted EBITDA outlook raised

    The company now expects Adjusted EBITDA in excess of $650 million, up from in excess of $600 million. Adjusted EBITDA for the first six months was $339.7 million.

  5. eBay stake and debt reduction reshape balance sheet

    GameStop held approximately 43.4 million eBay shares worth approximately $4.9 billion. On September 3, 2026 it retired approximately $1.4 billion of convertible notes, reducing total long-term debt to approximately $2.8 billion.

Charts

Revenue$790.2M−18.7% y/yQ2 FY26
Q3 FY24: $860.3MQ3 24$860.3MQ4 FY24: $1.3B (worked out from the annual figure)Q4 24$1.3BQ1 FY25: $732.4MQ1 25$732.4MQ2 FY25: $972.2MQ2 25$972.2MQ3 FY25: $821.0MQ3 25$821.0MQ4 FY25: $1.1B (worked out from the annual figure)Q4 25$1.1BQ1 FY26: $835.3MQ1 26$835.3MQ2 FY26: $790.2MQ2 26$790.2M

Fourth quarter worked out from the annual figure.

Data
Q3 FY24$860.3M
Q4 FY24$1.3B *
Q1 FY25$732.4M
Q2 FY25$972.2M
Q3 FY25$821.0M
Q4 FY25$1.1B *
Q1 FY26$835.3M
Q2 FY26$790.2M
Diluted EPS (GAAP)$0.51+64.5% y/yQ2 FY26
Q3 FY24: $0.04Q3 24$0.04Q1 FY25: $0.09Q1 25$0.09Q2 FY25: $0.31Q2 25$0.31Q3 FY25: $0.13Q3 25$0.13Q1 FY26: $0.66Q1 26$0.66Q2 FY26: $0.51Q2 26$0.51
Data
Q3 FY24$0.04
Q1 FY25$0.09
Q2 FY25$0.31
Q3 FY25$0.13
Q1 FY26$0.66
Q2 FY26$0.51

Fourth-quarter EPS appears once the press release is read; filings report it only for the full year.

Operating margin20.3%+13.5 pts y/yQ2 FY26
Q3 FY24: -3.9%Q3 24-3.9%Q4 FY24: 6.2%Q4 246.2%Q1 FY25: -1.5%Q1 25-1.5%Q2 FY25: 6.8%Q2 256.8%Q3 FY25: 5.0%Q3 255.0%Q4 FY25: 12.2%Q4 2512.2%Q1 FY26: 17.2%Q1 2617.2%Q2 FY26: 20.3%Q2 2620.3%
Data
Q3 FY24-3.9%
Q4 FY246.2%
Q1 FY25-1.5%
Q2 FY256.8%
Q3 FY255.0%
Q4 FY2512.2%
Q1 FY2617.2%
Q2 FY2620.3%
Free cash flow$60.7M−46.4% y/yQ2 FY26
Q3 FY24: $20.0MQ3 24$20.0MQ4 FY24: $158.8MQ4 24$158.8MQ1 FY25: $189.6MQ1 25$189.6MQ2 FY25: $113.3MQ2 25$113.3MQ3 FY25: $107.0MQ3 25$107.0MQ4 FY25: $187.4MQ4 25$187.4MQ1 FY26: $332.9MQ1 26$332.9MQ2 FY26: $60.7MQ2 26$60.7M
Data
Q3 FY24$20.0M
Q4 FY24$158.8M
Q1 FY25$189.6M
Q2 FY25$113.3M
Q3 FY25$107.0M
Q4 FY25$187.4M
Q1 FY26$332.9M
Q2 FY26$60.7M

Operating cash flow minus capital expenditure, from cash flow statements.

Questions

What were GameStop's headline results for the second quarter of fiscal 2026?

Net sales were $790.2 million, down from $972.2 million a year earlier. Operating income was $160.2 million and net income was $298.7 million, or $0.51 per diluted share.

Why did GameStop's sales fall?

The company says the decrease primarily reflects the prior-year launch of Nintendo Switch 2, planned store closures, and the divestiture of its France operations. Video Games net sales fell to $263.2 million from $494.6 million.

What is GameStop's outlook for the full year?

It now expects Adjusted EBITDA in excess of $650 million for the fiscal year ending January 30, 2027, up from in excess of $600 million previously. Adjusted EBITDA for the first six months was $339.7 million.

How much of net income came from investment gains rather than operations?

Net income of $298.7 million included a $166.3 million gain on a derivative asset and a $72.1 million unrealized gain on an equity investment. These were partly offset by a $75.0 million loss on digital assets and related receivables. Adjusted net income was $161.1 million.

What is GameStop's cash and debt position?

It had $5.4 billion of cash, cash equivalents, marketable securities and digital assets and related receivables, plus $4.9 billion invested in eBay stock. After exchanges completed September 3, 2026, total long-term debt is approximately $2.8 billion.

Documents

SEC filing

Call recording

Listen to the official replay ↗